5/1/2023 0 Comments Auxl monster hunter![]() Attack up (S) grants 10 true raw (true raw is modified by weapon coefficients read up on this article), which is a flat boost meaning that its percent increase changes depending on the raw damage of the weapon. Since the skill benefits are linear, it's easiest to compare attack up (S) and critical eye +1, which each require 10 skill points.Ĭritical eye +1 grants 10% affinity, which is always a raw damage increase of 2.5% on average. Without skills that modify affinity (crit draw is quite common for GS and makes this more even), the Grisblade has a higher raw damage output.Ĭritical eye is a very common skill in 4U, but it's not as strong as it was in 3U since you now require 30 points to get a bonus 30% affinity instead of only 20. 1530 modified raw.Ĭera Cymmetry: 1536 raw, -20% affinity. Example:ĭefiled Grisblade: 1440 raw, 25% affinity. You should use this formula to decide between any two weapons with differing affinity. Modified raw = raw + (.25 raw x affinity) The formula for finding your raw damage modified by affinity as a proportion is: Conversely, half the attacks of a weapon with 50% affinity will deal 125% damage, a DPS increase of 12.5%. This rounds out to a raw DPS loss of 12.5%. Half of the attacks made with a weapon that has -50% affinity will deal 75% damage. I am here today to clear up whatever misconceptions are causing this questionable advice.Īffinity: the percent chance that any attack will have its raw damage modified by +/- 25%. With some frequency I see people recommend taking armor with Critical Eye to complement a weapon with already high affinity. To gem out a skill is to add jewels to a set to deactivate an unwanted skill that would otherwise be active.It seems like every day on this sub I see comments that dismiss a weapon because it has negative affinity. To gem in a skill is to add jewels to a set to activate the skill. Gem(ing) in/out : This is a common way to describe setting the decorations on equipment with gems to activate or deactivate a skill by strategically adding jewels that will increase or decrease points for a skill as desired. Gem: A common alternative term used to refer to armor decorations (i.e. As such, words like "carting" or "carted" are typically used to describe that particular failure state of the health bar reaching 0. SA: Switch Axe (weapon class and general term for a weapon)Ĭart: This word typically refers to the kitty kart - the emergency cart that hunters are wheeled off in when they lose all their health. S+1: Shorthand for Sharpness+1, the skill. MOI: Moment of Invulnerability/Invincibility. MH: Monster Hunter (the game series very rarely refers to a hunter) LS: Long Sword (weapon class and general term for a weapon) LBG: Light Bowgun (weapon class and general term for a weapon). 元 (Attack): Refers to the third charged level of an attack that can be charged (e.g. L2 (Attack): Refers to the second charged level of an attack that can be charged (e.g. L1 (Attack): Refers to the first charged level of an attack that can be charged (e.g. ![]() L0 (Attack): Refers to the default uncharged form of an attack that can be charged (e.g. IG: Insect Glaive (weapon class and general term for a weapon). HR: May mean "High Rank" or "Hunter Rank (#)" depending on context. HH: Hunting Horn (weapon class and general term for a weapon). HBG: Heavy Bowgun (weapon class and general term for a weapon). GS: GreatSword (weapon class and general term for a weapon). GL: Gunlance (weapon class and general term for a weapon). Likewise, if there is enough demand/support in the wider community, this list might grow to include terms from other regions if there are enough differences or alternative uses of MH language to warrant it.įor now I am going to keep things fairly simple for the sake of readability, although I may update this list to be more descriptive in the case of some of the terms.Īu*: Nonspecific (wildcard) term for any of the Attack Up skills.ĪuX: Nonspecific (wildcard) term for any of the Attack Up skills.īG: Bowgun (weapon classes and general term for a weapon).ĬB: Charge Blade (weapon class and general term for a weapon).ĭB: Dual Blades (weapon class and general term for a weapon).ĭu*: Nonspecific (wildcard) term for any of the Defense Up skills.ĭuX: Nonspecific (wildcard) term for any of the Defense Up skills. Obviously I'm not going to get everything, so feel free to add stuff or give feedback. Compiling a list of Monster Hunter terms, common abbreviations, and useful acronyms, starting with the old list I made for MH3U's GS guide, with a few basic additions.
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