4/30/2023 0 Comments The plane effectSelect the plane, then go over to the Properties panel. Let’s move the plane to the center of our coordinate grid (it’ll make lining things up easier later on). As before, it’ll appear wherever we last had our 3D cursor. Next up, let’s add in a plane mesh by hitting Shift-A and choosing Mesh → Plane. Remember, you can delete an object by selecting it and hitting the Delete key. You can also just restart Blender and delete the default cube. Get rid of all the various meshes you made (including the default cube), so that you’ve got a blank scene with just a camera and a light source. First, though, we need to start with a clean slate. So, where does the terrain model come from? Well, we’re going to make a plane in Blender, then deform it according to our heightmap file (that greyscale terrain image), making some parts of the plane higher or lower based on what the heightmap says. Our goal here is to generate a 3D model of our terrain within Blender, so that eventually, when we’ve positioned the light source and camera correctly, we can capture a relief image. Let’s take each of these three pieces one at a time, starting with the last one: the thing we want to photograph. We’ve got our camera, our light source, and the object we want to take pictures of. It's price point is good.As I mentioned earlier, Blender is like a virtual photography studio. L a solid redinition of KFAT with some minor flaws that can be corrected over time. These are minor but still right on the cargo ramp. O - Attack of the killer green center lights! This airport does have green center lights but not all the way up to the terminal and to the gate parking spots. Its distracting to see cars flung across the scenery to their starting point. O - Scripted car traffic driving ON TO the airport then teleporting back to their start points. O - The airside interior texturing is lower resolution then the rest of the airport quality and also the scale seems off on the carpet and the like. The scale seems slightly off and not as HD as it should be for such an important building. O - Texturing of buildings is generally good but the main terminal needs a little work. O - Scripted car traffic arriving and departing terminal area. O - Partially modeled airside with animated peeps. New custom, interior backblast, surround sound, and flyby sound effects New custom, interior spool-up/spool-down sound effects New, complete, and custom interior sounds for the Pratt & Whitney PW2000 engines, which include: New custom, interior back-blast, surround sound, and flyby sound effects New custom, interior spool-up/spool-down sound effects New custom, interior startup/shutdown sound effects New, complete, and custom interior sounds for the Rolls Royce RB-211-535 engines, which include: 2 NEW FLAP SOUNDS, from start to finish taking off a real 757-200 as well as a 767-300, now each wing has individual flap sounds which vary in pitch for each wing. Other effects, such as Cockpit Rumble, Cockpit Rain, Cockpit Rotation, Cockpit Wind, Flap Drag, Spoiler Drag, sound effects Cockpit landing gear effects such as gear extension, retraction, speed-brake retraction, touchdown, rolling, and drag sound effects New Custom, Complete, and ultra-realistic cockpit environment effects which include: Complete Cockpit warnings, which include Autopilot disconnect warning, stick shaker, fireball, seatbelt chimes, no-smoking chimes, and flight attendant chimes. Complete EGPWS warnings, which include retard callouts, callouts from 2500ft to 10ft, and all those in between. Complete Cockpit electrical systems, avionics, battery, packs, and gyros Autopilot disengages and engages sound effects New custom cockpit system sound effects include: New custom PEDESTAL button, button cover, handle, rotary, switch and throttle sound effect New custom OVERHEAD button, button cover, knob, rotary, and switch sound effect New custom FCU button, switch, and rotary sound effects New custom EICAS button, switch, knob, rotary, and handle sound effects New custom, exterior backblast, surround sound, and flyby sound effects New custom, exterior spool-up/spool-down sound effects New custom, exterior startup/shutdown sound effects New, complete, and custom exterior sounds for the General Electric CF-6 engines, which include:
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